As the dullness of homework exercises designed primarily to be educational has difficulty competing with popular media designed solely to be entertaining. Recently, numerous attempts have been made to develop “edutainment” titles that seek to merge educational goals with entertainment content; oftentimes, however, they fail to achieve either goal and fall instead into niche markets. In this article, Purushotma is going to find out the entertainment-focused media forms as adversarial to educational content. This commentary examines how content originally designed for entertainment purposes can be modified to provide natural and context rich language learning environments, without sacrificing its entertainment value. Purushotma examines how technology can facilitate language learning through a variety forms of medias, such as online games, music videos, typing tutors, and voice-navigated games, ect.
YOU’RE NOT STUDYING, YOU’RE JUST PLAYING THAT SIMS™ GAME OF YOURS
This video game captures the interests of adolescent students.Players control the daily routines of a virtual family, guiding them through tasks such as managing personal hygiene, cooking food, finding jobs, entertaining guests, and so forth. After assigning professions to their characters, players then manage the family finances, deciding how to best purchase furniture and appliances to develop their house based on analysis of the emotional states of their characters. In playing the English version of the game, students can learn more vocabulary items which may be familiar to them at school and they could recall the relevant associated contexts and animations used in the game.
YOU’RE NOT STUDYING, YOU’RE JUST BROWSING THE WEB
In the past, students approached vocabulary by studying flashcards during television commercials. Lacking either a television or index cards, the writer set about to instead make an equivalent system for browsing the Internet. When students surf the Net, they expose to different vocabulary items.
YOU’RE NOT STUDYING, YOU’RE IN TYPING CLASS
Another possibility for getting students to engage in more rote forms of practice without needing to compete for their free time is to piggyback foreign language practice on time spent working with a typing tutor. Williams and Thorne (2000) report on how students learning foreign language subtitling acquired impressive language skills simply as a byproduct of their subtitling practice. By using the customize sentences feature available in most typing tutors to include key L2 sentences, students could likely gain similar language learning side effects from their keyboarding classes. For typing tutor programs that offer further customization, high school language teachers could work together with keyboarding teachers to supply sentences synchronized with the current course material, bi-lingual games, or pop-music lyrics.
YOU’RE NOT STUDYING, YOU’RE JUST LISTENING TO MUSIC
Music is a popular medium used by teachers of engaging students. From music, students can know more foreign culture and students can learn more vocabulary from the lyrics. Sometimes, they can even analyse the grammar items used.